stellaris what causes late game lag. Very excited for the 2. stellaris what causes late game lag

 
Very excited for the 2stellaris what causes late game lag  Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game

I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. 3 beta patch but it doesn't seem to play any better than the 2. A major task for the late game is to prepare for the end-game crisis. I heard a major cause of late game lag is all the different species. This would be easier to calculate because its just a simple set of numbers being. It's not the ship models being rendered that contributes to lag. This is caused by high pop counts, among other things. The engine stellaris runs in only uses 1 cpu core, like all pdx games. I players and upgraded their fleets for them and it made the lag vanish. I also keep fleetsizes around 100k which seems to help. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. I don't know if its the extra habitats or what. Inside star systems, you can only travel at sublight speed. #4. 7 was the worst time of the game. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. Best. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Rule 4: I'm having trouble with late game lag and want to know what causes it. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. 3 versions and 2. Population is what causes game lag with how many calculations that run around them. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). IMO the game is pretty much unplayable past 100 years at the moment. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. . I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. If you have struggled through the pain, you will know this all to well. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. it will still lag, but not quite so bad. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. I ships not being upgraded. My favorite is watching fully formed citadels just spring magically to life in AI space. That's why there's late-game lag. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. 6 playthrough in the new patch, the game got catastrophically slow. Jump to latest Follow Reply. Yeah that’s the cause of lag. #7. No matter your system. So performance is complete shit on high core cpus that trade off some clock speed. 6 playthrough in the new patch, the game got catastrophically slow. 2. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. Vicky 3 should be able to avoid this due to the way POPs are modeled. Performance is also improved proportionately. So to reduce lag in existing games: Purge empires. iii. So my game freezes late game (2400+) . I found the Yuht precursor relic that gives colony ships +1 pop. Fubarp • 2 yr. 3. Any Portrait Mod. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. 7 update, but when I loaded a late-game 2. The Stellaris thing is caused by a perk that you can take mid-game. Consistant frame lag/drops. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. But i played this game again after 2 years and spent a lot on DLC. So after the Utopia/1. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. it mostly struck when the game had gone to long which was pretty common for me because i like long games. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. i resume the game, and within 15 days it freezes. smaller maps is gonna be the easiest solution. #1. Jul 21, 2022. 6 playthrough in the new patch, the game got catastrophically slow. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. The problem becomes much worse once gateways are introduced. Late game lag. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. Infinity's late game performance mod introduced many tweaks in the game. King-Kebab • Rogue Servitor • 6 yr. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. It's a nearly decade old game running on a nearly 2 decade old engine. lol, inb4 they add a vic3 option to disable migrations. More pops = more lag. There are. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Extended stellaris traditions, !expanded Starbase!. Every 4x game lags end game. No Advanced Starts, the same problem as with the difficulty settings. PDX, please, commit to some form of fix for late-game lag. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. /topic I have a decent PC, a 3. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. Fewer empires = fewer calculations. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. otherwise, no. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. 1. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. Smooth experience. ago. I never experienced such stuttering before. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. That may just be a failure of my recall, and i hope someone else will have a good answer for you. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. I just want to play the endgame crisis. It's not the ship models being rendered that contributes to lag. These two are great for that. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. HealMySoulPlz •. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). This fix works on any galaxy size and any map settings. That means the less type of pops. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. This is a representation of time internal. Like, they knew that pops caused late game lag before they did this new. Jump to latest Follow Reply. Few months ago it ran fine on my laptop that's half as powerful as my desktop. g. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. As the game progresses there are too many objects to track for a single core to keep up. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. 2. Late game stellaris is a chaotic place, full of lag. 3 the late game lag is hideous. Lategame lag unbearable. 4 PATCH NOTES. ago. Its really bad in multiplayer. 5 seconds, then lag for . 0 coins. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. My 'good PC' can't handle the late game anymore. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. Sports. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Late game performance tips that work. ago. As long as you play on normal mode mid into late game. LoiteringAround. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. AGEOD Team. Fix Late Game Lag. ago. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. 4 to see if it's fixed for me or not. Multiplayer. 3. Showing 1 - 2 of 2 comments. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. Razorblade Oct 18, 2022 @ 10:14am. 3 beta patch but it doesn't seem to play any better than the 2. 5 seconds and lag again for . When i restarted my PC and loaded a save speed went back to fast again. 95% of players lag, in my experience, is solved by right clicking on Stellaris in Steam, going to “properties”, and disabling “game theatre” and “steam overlay”. This is especially common in empires where crime/deviancy is a problem. Performance is also improved proportionately. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. Other then mentioned settings a way better cpu or wait for paradox to improve better. Was pretty slow and frustrating. I always found that game difficulty tends to buff early game AI, not late game. #3. This last game was played in the 2. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. So you want to reduce those. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. There are. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. Some mods can absolutely kill your game. There have been reports of lag due to sector composition. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Very excited for the 2. Also, the game needa optimization, it's pretty buggy as of now. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. population before lagg starts. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Business, Economics, and Finance. Best cure for late-game lag is getting yourself an M1 Mac. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. Those last 3 are the most important settings. Even on 2. Generally less pops = more performance. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. But late game lag gets to be terrible, and my system is no slacker. Its about pops (not just yours, all the pops in the galaxy). Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. I already had the standard Stellaris late-game lag, but under 2. #8. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. 2 to 2. edit: always play on 1000 star maps with 20-30 civs on average. Showing 1 - 2 of 2 comments. Mods really can cause alot of lag. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Turn on planetary/sector automation. I already had the standard Stellaris late-game lag, but under 2. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. 2 performance does not increase after the crisis hits. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. So, yeah. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. Ive tested this out and switched to all A. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I did some digging around and found that some major causes of late game lag are large number of. ♥♥♥♥. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. Reducing the number of habitable worlds is. I tried to play the egalitarian multi/species democracy twice. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. My most recent playthrough has more or less stopped functioning. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. Very excited for the 2. When I moved game to SSD they disappeared. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. NFL. Activate gateways in-game. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. the main reason for lag in end game is the internal ai trying to calculate too much stuff. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. You can also do the following: 1. It's that the entire economy is broken atm. 3. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. #1. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. Warp or hyperdrive only seems to reduce late game lag for me. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Friggin_Grease • 1 yr. e. 3. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. Obviously xeno-compatibility would also compound on top of this. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Whatever the tick that does the majority of the game calculations causes a hiccup. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. #3. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. If you have a problem PM a moderator. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. I want to paint the map with my spawn! My seed! Well, good news! I have. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The lag is also inconsistent between saves. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. But its a pop thing even though lately its a lot better. The Problem isn't the tick lenght, it's the LAG! #2. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. My favorite is watching fully formed citadels just spring magically to life in AI space. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. the fastest supercomputer on the planet could not run this game smoothly. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. The early game is fine. 7 update, but when I loaded a late-game 2. Consider this: before 2. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. . The calculation uses multiplication whenever it's possible. This is shown with the 00 performance mod, which is often recommended. Stellaris is going to lag no matter what your hardware is. Some mods can absolutely kill your game. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. The game will almost certainly resolve or become unplayably slow eventually. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. It'll run fine for . Having a dozen of such fleets also makes fleet manager borderline unusable. Stellaris - [Herbert 3. Very easy to validate on your PC. These are also important for improving late game performance by slowing pop growth. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. View community ranking In the Top 1% of largest communities on Reddit. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Close all the outliner sections. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. $20 says it won't fix the late-game lag. The problem is at the level of mechanics and mathematics. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 2, the maximum number of pops a planet can house was 25, and these planets were rare. In late game the time advancement may slow down a bit sometimes, but not the fps. It also helps (a smaller amount) to turn down the habitable worlds setting. Your end game is likely too late. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. While you could reduce the amount of pops that causes issues with jobs. The longer I play Stellaris, the more micro-lag i accumulate . The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. Calen Nov 16, 2020 @ 7:39pm. 2 - 2. Hopefully Paradox will require all mods to be distributed zipped at some point. 9. The further into a save you get you will start to experience something known as late game lag. 3 which brought major late game slowdown to my game for the first time. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. 3. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. In Stellaris I only play on max size medium maps. Pulling all pop data including all traits. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. 5 update I get crazy stuttering. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. My megathread post Part 1 Part 2. 25 primitives. NFL. •. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Play on smaller galaxy sizes. 45. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). I already use x1. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. This was done with genetic ascension and adding Fertile onto my species that has Budding. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Description. 4 test branch fixes the worst of the stutter. . Then the lag reduction comes from the in game pop scaling setting. Tl;dr - fewer POPs additive over time in Vicky 3. ii. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. 2. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. 8. There is no reason to play this game otherwise. I also hope that theyre adding more. About 1-1. Small map has helped late game lag for me. Mid-to-Late game - I can't even play wih Normal speed. But less so with a better CPU. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. . I am having heavy lag in late game. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 3 patch. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. The late game is by far the worst problem Stellaris currently has. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Turns out, it's because of more free jobs! 2. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). 2. Stellaris. Actually your CPU is not good enough to run this game without lag regardless of what you might think. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. These are also important for improving late game performance by slowing pop growth. otherwise, no. literally. Hello! I have a pretty decent 10800 system, and haven't played for 1. ago.